/*
 * Copyright (c) 2011 Joe Kopena <tjkopena@gmail.com>
 *
 * Permission is hereby granted, free of charge, to any person
 * obtaining a copy of this software and associated documentation
 * files (the "Software"), to deal in the Software without
 * restriction, including without limitation the rights to use, copy,
 * modify, merge, publish, distribute, sublicense, and/or sell copies
 * of the Software, and to permit persons to whom the Software is
 * furnished to do so, subject to the following conditions:
 *
 * The above copyright notice and this permission notice shall be
 * included in all copies or substantial portions of the Software.
 *
 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
 * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
 * NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS
 * BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN
 * ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
 * SOFTWARE.
*/

package com.rocketshipgames.haxe.sfx;

import nme.media.Sound;

import com.eclecticdesignstudio.motion.Actuate;

import com.rocketshipgames.haxe.sfx.AudioClip;

class SoundEffect
  extends AudioClip {

  //------------------------------------------------------------
  private var group:SoundEffectGroup;

  private var setVolume:Float;

  //----------------------------------------------------------------------
  //------------------------------------------------------------
  public function new(sound:Sound, ?opts:Dynamic):Void
  {
    super(sound, opts);
    setVolume = volume;

    if (opts != null) {
      var d:Dynamic;
      if ((d = Reflect.field(opts, "group")) != null) {
        group = d;
        if (group != null)
          group.add(this);
      }
      // end opts
    }

    // end function new
  }

  //--------------------------------------------------------------------
  public override function play():Void
  {
    if (group == null) {
      super.play();
      return;
    }

    if (group.muted) {
      if (loop)
        paused = true;
      return;
    }

    if (group.fading && setVolume == -1)
      volume = group.volumeControl.volume;
    else
      volume = setVolume;

    super.play();

    if (group.fading) {
      Actuate.transform(channel, group.volumeControl.remainder).sound(0);
    }

    // end function play
  }

  // end class SoundEffect
}
